Do-It-Yourself Java Games: An Introduction to Java Computer Programming (Volume 1), by Annette Godtland
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Do-It-Yourself Java Games: An Introduction to Java Computer Programming (Volume 1), by Annette Godtland
Best PDF Ebook Do-It-Yourself Java Games: An Introduction to Java Computer Programming (Volume 1), by Annette Godtland
Do-It-Yourself Java Games uses a unique "discovery learning" approach to teach computer programming: learn Java programming techniques more by doing Java programming than by reading about them. Through extensive use of fill-in blanks, with answers in the back of the book, you will be guided to write complete programs yourself, starting with the first lesson. You'll create puzzle and game programs like Choose An Adventure, Secret Code, Hangman, Crazy Eights, and many more, and discover how, when, and why Java programs are written the way they areDo-It-Yourself Java Games was updated to a 2nd Edition for Windows 10 and Java 8.
Do-It-Yourself Java Games: An Introduction to Java Computer Programming (Volume 1), by Annette Godtland- Amazon Sales Rank: #589859 in Books
- Published on: 2015-10-30
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x .88" w x 7.50" l, 1.47 pounds
- Binding: Paperback
- 388 pages
From the Author Writing your own computer games provides challenges, enjoyment, and satisfaction similar to playing computer games. Similar to playing games, programming teaches you to think logically and systematically. It teaches you planning skills and problem solving skills. Programming a computer gives you power and control: a program will do exactly what you program it to do. Programming also teaches you to be precise and clear in your instructions: a program will do exactly what you program it to do, whether that is what you intended or not.I enjoy programming and would like to encourage others to try it too. I wrote this book for junior high to high school students as well as adults to explore an interest in computer programming.
From the Back Cover Do you like playing computer games? Do you enjoy solving puzzles? If so, you may enjoy computer programming.Are you a hands-on kind of person? Would you rather start on a project right away instead of first reading long chapters about how things work? Do you lose interest if too much technical information is presented at a time? If so, this may be the right book for you.In this book you'll learn Java programming fundamentals while creating a wide variety of puzzles and games.What is discovery learning?
- Learn using a hands-on, "try-it" approach. Do the steps shown and see what happens.
- Start writing complete programs right away.
- Learn Java programming techniques more by doing programming than by reading about them.
- Fill in the blanks to write the programs yourself. The answers are at the back of the book.
- Discover how, when, and why Java programs are written the way they are.
- More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming
- Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games
- Do-It-Yourself Multi-Player Java Games: An Introduction to Java Sockets and Internet-Based Games
About the Author Annette Godtland is a computer programmer who worked at IBM for 20 years then Kingland Systems Corporation for 5 years. She now considers herself to be a hobby programmer. She particularly enjoys programming computer games and working with all forms of computer graphics. Many years ago, Annette created course materials and taught a beginning programming class for 4th through 6th grade students. She enjoyed it so much that she always wanted to try making her course into a book. She finally did it in her book: Do-It-Yourself Java Games: An Introduction to Java Computer Programming. This book is the first in a planned series of do-it-yourself Java programming books, intended for junior high to high school students as well as adults, as a means to explore an interest in computer programming. Annette compiled a detailed tutorial of all the tips, tools, and techniques she has learned for getting a program to market, and for selling almost anything on the Internet, in her first book, This Little Program Went to Market. She currently sells her own software at www.godtlandsoftware.com.
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Most helpful customer reviews
2 of 2 people found the following review helpful. Nice CS book! By J.Z. My 9 grader daughter without any programming knowledge and any other help has done the software installation and first two "projects" in 2 hours.
3 of 4 people found the following review helpful. Great for Beginners! By Laura A friend of mine recommended this electronic book to me in order to learn some coding so I do not feel completely lost when I attend a computer science class! It's a great way for a beginner like me to learn! (I did not take a cs classs in high school). It has helpful videos and has links to the answers for exercises on the back of the e-book so you can check yourself (especially if you get tons of errors!). My friend recommended this e-book to me because it contains the majority of the .pdf files he gets in his cs classes at UGA!
2 of 3 people found the following review helpful. Hands down, the best Java intro book ever! By Amazon Customer Do-It-Yourself Java Games: An Introduction to Java Computer Programming by Annette Godtland is by far the best intro Java and computer programming book I have read! What makes this one so good? First, the author is obviously a natural teacher and knows how to simply and clearly convey concepts that beginners and experienced programmers need to understand. But don't be fooled, this is not your typical programming 101 book. Without falling into either the " I'll crack a bunch of corny jokes to make learning FUN for the readers" or "I'll explain how to write the 'Hello World' program in 10 different ways", DIY Java Games lets you create 16 different Java projects that actually teach you how to write Java and construct programs FROM SCRATCH. And unlike many of the programming books, ALL of these projects you create ACTUALLY WORK! For someone who has purchased dozens of Java and other programming books, I can testify that one of the most disheartening and discouraging things that happens is when you spend hours meticulously typing code exactly as the author tells you and then when you try to run your program, all you get are errors and then you have to spend hours more trying to debug exactly why it isn't working. Then, often you discover that it isn't that you mistyped something, it's that the version in the book doesn't work with the latest version of Java or Eclipse or some other mind-numbing, blood-boiling reason.If you follow Annette's easy-to-follow instructions every project works, and that gives you a sense of accomplishment and progress, because you can see the programming concepts you are learning with each project come to life. And if you somehow mistype something or don't understand a concept, there are links in every project as you progress that take you to the completed code for that section of the project.Like I said, I have purchased dozens of programming books, and while each has something that can be taken from it, on the whole they have been either too basic, too dense, too poorly written or edited, or just written by someone who really doesn't know HOW TO TEACH. Thanks to DIY Java Games by Annette Godtland I can finally say that after years of trying, I'm REALLY UNDERSTANDING the logic, syntax and structure of creating Java programs. I'm confident that if I continue to diligently practice the concepts I'm learning from Annette, I'll soon be able to confidently say, "Yes, I know how to write Java programs".
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