Minggu, 30 Januari 2011

Building an FPS Game with Unity, by John P. Doran

Building an FPS Game with Unity, by John P. Doran

Certainly, to improve your life high quality, every book Building An FPS Game With Unity, By John P. Doran will certainly have their specific lesson. Nonetheless, having certain awareness will certainly make you feel more certain. When you really feel something happen to your life, often, reading publication Building An FPS Game With Unity, By John P. Doran can aid you to make calmness. Is that your real hobby? Occasionally indeed, however sometimes will certainly be unsure. Your option to check out Building An FPS Game With Unity, By John P. Doran as one of your reading books, could be your correct e-book to read now.

Building an FPS Game with Unity, by John P. Doran

Building an FPS Game with Unity, by John P. Doran



Building an FPS Game with Unity, by John P. Doran

Best Ebook Building an FPS Game with Unity, by John P. Doran

Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworks

About This Book

  • Learn how to use Unity in conjunction with UFPS and ProBuilder to create a high-quality game quickly
  • Create both interior and exterior environments
  • A step-by step guide to building a project with clear examples and instructions to create a number of interesting scenarios

Who This Book Is For

This book is for those who want to create an FPS game in Unity and gain knowledge on how to customize it to be their very own. If you are familiar with the basics of Unity, you will have an easier time, but it should make it possible for someone with no prior experience to learn Unity at an accelerated pace.

What You Will Learn

  • Use UFPS to build custom weapons with custom meshes and behaviors
  • Explore level design as you prototype levels, making use of Prototype to build levels out quickly
  • Build environments that are realistic as possible while keeping peak performance and repetitiveness down
  • Review tips and tricks on how to create environments using both terrain for outdoor areas and a modular workflow for interiors
  • Develop a number of different encounters that your players can fight against, from a simple turret enemy to complex AI characters from Shooter AI
  • Discover how to create unique objects such as exploding barrels and objects you can interact with
  • Create a custom GUI to help your game stand out from the crowd
  • Package your game for release, create an installer, and get your game out into the world

In Detail

Unity, available in free and pro versions, is one of the most popular third-party game engines available. It is a cross-platform game engine, making it easy to write your game once and then port it to PC, consoles, and even the web, making it a great choice for both indie and AAA developers.

Building an FPS Game in Unity takes readers on an exploration of how to use Unity to create a 3D first person shooter (FPS) title, leveraging the powerful UFPS framework by VisionPunk and Prototype/ProBuilder 2.0 by ProCore3D.

After some setting up, you will start by learning how to create custom weapons, prototype levels, create exterior and interior environments, and breathe life into our levels. We will then add polish to the levels. Finally, we will create a custom GUI and menus for our title to create a complete package.

Style and approach

An easy-to-follow guide with each project containing step-by-step explanations, diagrams, screenshots, and downloadable material. Concepts in Unity and C# are explained as they are used and for the more inquisitive, there are more details on the concepts used with additional external resources to learn from.

Building an FPS Game with Unity, by John P. Doran

  • Amazon Sales Rank: #1564395 in Books
  • Published on: 2015-10-30
  • Released on: 2015-10-30
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x .74" w x 7.50" l, 1.24 pounds
  • Binding: Paperback
  • 326 pages
Building an FPS Game with Unity, by John P. Doran

About the Author

John P. Doran

John P. Doran is a technical game designer who has been creating games for over 10 years. He has worked on an assortment of games in teams comprising of just himself to over 70 students, mod, and professional projects. He previously worked at LucasArts on Star Wars 1313 as a game design intern. He later graduated from DigiPen Institute of Technology in Redmond, WA, with a BSc in game design. He is currently working as a designer in DigiPen's research and development branch in Singapore. He is also the lead instructor of DigiPen-Ubisoft Campus Game Programming Program, instructing graduate level students in an intensive, advanced- level game programming curriculum. In addition to that, he also teaches and assists students on various subjects and gives lectures on C#, C++, Unreal, Unity, game design, and more. He is also the author of Building an FPS Game with Unity, Unity Game Development Blueprints, Getting Started with UDK, UDK Game Development, and Mastering UDK Game Development, and has co-authored UDK iOS Game Development Beginner's Guide, all by Packt Publishing. You can find more about him on his website, http://johnpdoran.com.


Building an FPS Game with Unity, by John P. Doran

Where to Download Building an FPS Game with Unity, by John P. Doran

Most helpful customer reviews

1 of 1 people found the following review helpful. Great introduction to UFPS By Jonathan I received this book to give my honest opinion on it. I'm pretty familiar with UFPS and ProBuilder (and Prototype) as I've taught it personally through my own site (Xenosmashgames.com) and I'm also a game development instructor at CGCookie.com teaching with Unity in particular. This book is great for those looking for an introduction to UFPS and even Prototype or Probuilder. I'm an experienced user, but I feel this book would be an easy read for someone just jumping into Unity wanting to build a first person shooter themselves. Lots of screenshots and code snippets to follow, and the code snippets to boot were not some elaborate multi-page scripts either. So those who are new to scripting in C# should be able to follow along just as easily as well.Note that this is using UFPS which is not free, it's a paid asset that's used with Unity. The one star review that was posted about this not being free is a bit silly considering it has nothing to do with the quality of the content in this book. Even with me being a bit experienced with UFPS I still learned a few new things that I'll have to try out myself. My recommendation is to check out this book if you're looking for a fun game to build over the weekend.

0 of 0 people found the following review helpful. Some of these assets will cost you but if your serious about your hobby like me then these are great purchases By james This book will help make a FPS game with minimal coding by using assets from Unity's Asset store. Some of these assets will cost you but if your serious about your hobby like me then these are great purchases. The author will walk you through how to set it up with these tools which is great because you can easily spend hours scouring You Tube trying to find something like this which you may eventually find in different places or you will just give up looking. He makes it easy for you with it all in one place. I'm not an expert on Unity or coding but found this book very easy to follow and had my own little game setup with bots very quickly. But do remember some of these assets like UFPS (this is the only one that is required for you to purchase the other one is Shooter AI but you could use Rain AI which is free) will cost you $95 but it is something worth purchasing, just like any hobby you have to spend some money (like buying this book). I think its a very good starting point for you if your interested in FPS games and wish there were more like this.

0 of 0 people found the following review helpful. Overall A Great Book By Schuyler This book is a great way to learn unity plug-ins easily, in order to create an awesome FPS game. The plugins that are covered here are: UFPS Shooter, Prototype, and Shooter AI. I was able to learn and test new concepts in developing characters, level systems, gun customization, white boxing, terrain building, materials and textures, audio effects/ricochets, rendering effects, and scripting. Each chapter is easy to follow along with images and step-by-step tutorials. The only downside to the book are the additional expenses for plugins, which are required to follow along the process; UFPS costs $95 and ShooterAI is for $50. I give this book a 4-star rating for the value and practical use of the information.

See all 8 customer reviews... Building an FPS Game with Unity, by John P. Doran


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Building an FPS Game with Unity, by John P. Doran

Building an FPS Game with Unity, by John P. Doran

Building an FPS Game with Unity, by John P. Doran
Building an FPS Game with Unity, by John P. Doran

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