Python Game Programming by Example, by Alejandro Rodas de Paz, Joseph Howse
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Python Game Programming by Example, by Alejandro Rodas de Paz, Joseph Howse
Ebook PDF Python Game Programming by Example, by Alejandro Rodas de Paz, Joseph Howse
A pragmatic guide for developing your own games with Python
About This Book
- Strengthen your fundamentals of game programming with Python language
- Seven hands-on games to create 2D and 3D games rapidly from scratch
- Illustrative guide to explore the different GUI libraries for building your games
Who This Book Is For
If you have ever wanted to create casual games in Python and you would like to explore various GUI technologies that this language offers, this is the book for you. This title is intended for beginners to Python with little or no knowledge of game development, and it covers step by step how to build seven different games, from the well-known Space Invaders to a classical 3D platformer.
What You Will Learn
- Take advantage of Python's clean syntax to build games quickly
- Discover distinct frameworks for developing graphical applications
- Implement non-player characters (NPCs) with autonomous and seemingly intelligent behaviors
- Design and code some popular games like Pong and tower defense
- Compose maps and levels for your sprite-based games in an easy manner
- Modularize and apply object-oriented principles during the design of your games
- Exploit libraries like Chimpunk2D, cocos2d, and Tkinter
- Create natural user interfaces (NUIs), using a camera and computer vision algorithms to interpret the player's real-world actions
In Detail
With a growing interest in learning to program, game development is an appealing topic for getting started with coding. From geometry to basic Artificial Intelligence algorithms, there are plenty of concepts that can be applied in almost every game. Python is a widely used general-purpose, high-level programming language. It provides constructs intended to enable clear programs on both a small and large scale. It is the third most popular language whose grammatical syntax is not predominantly based on C. Python is also very easy to code and is also highly flexible, which is exactly what is required for game development. The user-friendliness of this language allows beginners to code games without too much effort or training. Python also works with very little code and in most cases uses the “use cases” approach, reserving lengthy explicit coding for outliers and exceptions, making game development an achievable feat.
Python Game Programming by Example enables readers to develop cool and popular games in Python without having in-depth programming knowledge of Python. The book includes seven hands-on projects developed with several well-known Python packages, as well as a comprehensive explanation about the theory and design of each game.
It will teach readers about the techniques of game design and coding of some popular games like Pong and tower defense. Thereafter, it will allow readers to add levels of complexities to make the games more fun and realistic using 3D.
At the end of the book, you will have added several GUI libraries like Chimpunk2D, cocos2d, and Tkinter in your tool belt, as well as a handful of recipes and algorithms for developing games with Python.
Style and approach
This book is an example-based guide that will teach you to build games using Python. This book follows a step-by-step approach as it is aimed at beginners who would like to get started with basic game development. By the end of this book you will be competent game developers with good knowledge of programming in Python.
Python Game Programming by Example, by Alejandro Rodas de Paz, Joseph Howse- Amazon Sales Rank: #164936 in Books
- Published on: 2015-10-01
- Released on: 2015-09-28
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x .52" w x 7.50" l, .89 pounds
- Binding: Paperback
- 231 pages
About the Author
Alejandro Rodas de Paz
Alejandro Rodas de Paz is a computer engineer and game developer from Seville, Spain. He came across Python back in 2009, while he was studying at the University of Seville. Alejandro developed several academic projects with Python, from web crawlers to artificial intelligence algorithms. In his spare time, he started building his own games in Python. He did a minor in game design at Hogeschool van Amsterdam, where he created a small 3D game engine based on the ideas he learned during this minor. He has also developed some open source projects, such as a Python API for the Philips Hue personal lighting system. You can find these projects in his GitHub account at https://github.com/aleroddepaz. Prior to this publication, Alejandro collaborated with Packt Publishing as a technical reviewer on the book Tkinter GUI Application Development Hotshot.
Joseph Howse
Joseph Howse is a writer, software developer, and business owner from Halifax, Nova Scotia, Canada. Computer games and code are imbibed in his earliest memories, as he learned to read and type by playing text adventures with his older brother, Sam, and watching him write graphics demos in BASIC. Joseph's other books include OpenCV for Secret Agents, OpenCV Blueprints, Android Application Programming with OpenCV 3, and Learning OpenCV 3 Computer Vision with Python. He works with his cats to make computer vision systems for humans, felines, and other users. Visit http://nummist.com to read about some of his latest projects done at Nummist Media Corporation Limited.
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Most helpful customer reviews
1 of 1 people found the following review helpful. Nice Intro to Game Programming in Python By PJG As a complete novice to games programming in Python, I found this book a really nice introduction to the subject. The overall pacing of the book is very good, introducing the relevant concepts and Python libraries sequentially and building up to more complex examples. The book starts from a simple implementation of 'Breakout', showing how to implement the game components via the corresponding classes and communicates thesecore concepts very well. Next up is a version of 'Space Invaders', using the cocos2d library. The discussion of the Pygame library in Chapter 5 introduces basic 3D game development and the final chapter has the unusual focus of computer vision.As with many Packt books, it is very concise and feels rather 'light' at just over 200 pages, but it is very detailed and provides an excellent, readable introduction to the subject and is recommended. Note that a good grasp of OO Python is a pre-requisite.
1 of 1 people found the following review helpful. A++++ Get your game running with confidence by reading this book By Bill Jones This book was a great read, the principles for 2d game creation were easy to digest and really opened the door to the 3d realm gently. I find a few books I've ordered on Python Game Programming lack the details that open up the door to more advanced topics, this book is well designed and the Author knows the subject matter very well. I enjoyed both mock up games that you create in the book, the Tower Defense Game is really great and easily customized once you understand how to get things up and running.The things that stand out the most for me, the book is current, it isn't using old ancient frameworks, the code works, and the writing style kept me reading. Not dull or boring. Highly Recommend this title!
0 of 0 people found the following review helpful. Excellent examples of building simple games with Python By Tim Crothers This book delivers quite well on it's title. It starts with very simple examples and works up to more complex ones. In particular the final chapter on using a camera to monitor and convert a real life checkers game to digital was quite interesting and included an example not readily available elsewhere. You will need a solid working knowledge of Python 3 and object oriented programming in Python to get the most of this book but the book does an excellent job of getting you the core concepts of game programming.
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